Flying, this monster can fly
Trample, When this monster succeeds on a hit, every party member in its attack direction must make a dexterity saving throw, or they take damage as well.
Claw
Melee Attack. The unspeakable swings is massive claws in a horizontal line in front of it 3' off the ground, dealing 3d8 slashing damage and 10' knock back, range of 20', dexterity check of 16 or higher required to avoid.
Enter the description for how bonus actions work for your monster here.
The last creature that attacks The Unspeakable is targeted by The Unspeakable with its next attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A towering slimy dragon like creature that stands at 60' tall and 2 tons, with massive pink leathery wings, with 3 claws on the tip of each wing
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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