Medium Humanoid (Warforged)
Armor Class 16 Metal Skin
Hit Points 200 (30d10 + 50)
Speed
STR
10 (+0)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +8, CON +7
Damage Resistances Acid, Poison
Condition Immunities Poisoned, Unconscious
Senses Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name: Metamagic

Adamant is able to cast a spell as a bonus action 2 times.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): Frostbite, Mold Earth, Shape Water, Message, Mage Hand
1st level (4 slots): Fog Cloud, Chromatic Orb, Shield
2nd level (3 slots): Mirror Image, Scorching Ray

 

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage

 

After 5 minutes, the boss Supercharges for a turn, Granting access to it's legendary action prior to self destruct(Automatically triggered at 10% hp)

Actions

Action Ranged Attack.

Sticky Grenade:

Range: 30 feet, 1 action. Places a sticky grenade holding a spell crystal on an enemy, range 10ft(+5 per spell level). Forces a Con save upon detonation(bonus action after placement, can wait for multiple to detonate at once)

 

Bolt Action Rifle

Range 150/600 feet. Fires out a ray of magic, granting advantage to hit and damage rolls so long as no movement is taken.. If the player takes movement on their action they have disadvantage on any attack rolls using this weapon. Can hold 1 spell crystal at a time, takes a bonus action to reload as long as no movement was taken.
+7 to Hit

Pistol

+7 to hit, 1d10+5 Damage

Dagger

+7 to hit, 1d4+5 Damage 20(60) feet thrown

Legendary Actions

.1A Charge: Adamant places a charge plate on the floor(10 feet square), For every turn spent on this plate the grand finale charges 1d10 more damage.

3A Grand Finale: Adamant faces a direction, and after charging for 3 rounds fires off a ray(30 feet in size, 200 feet in distance). Does 2d10(+1d10 per spell slot remaining, +1d10 per turn on the plate). Forces a dex save for half damage.

Description

Iceberg blue skin with light silver hair in a bobcut, wearing a beigh trenchcoat to hide the robotic body. Along the face are bolts and seams where metal was attached. The eyes resembling human eyes with lines going down them, with dim spotlights coming out with a yellow glow

NotFloopy

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