Blood Frenzy. An abyssal torturer has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Fear Aura. Any creature that starts its turn within 20 feet of the abyssal torturer must make a DC 20 Wisdom saving throw, unless the abyssal torturer is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the abyssal torturer's Fear Aura for the next 24 hours.
Scent of Fear. An abyssal torturer can locate creatures within 60 feet by scent if they have the Frightened condition.
Multiattack. An abyssal torturer makes two melee attacks.
Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Description
The abyssal torturer is a hooded mountain of dead flesh brought to unlife by fiendish magic.
Sadistic Tendency. The abyssal torturer enjoys causing pain to its victims. If its target has lost over half of their Hit Points, there is a 50% chance that the torturer delays their next strike and prefers to savor their victim's suffering instead.
Undead Nature. An abyssal torturer doesn't require air, food, drink, or sleep.
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