Extended Spell (3/day). The sorcerer may double the duration of a spell that it casts that has a duration of minute or longer, up to a maximum of 24 hours.
Heightened Spell (2/day). When the sorcerer casts a spell that forces a creature to make a saving throw to resist its effects, the sorcerer can give one target of the spell disadvantage of its first saving throw made against the spell.
Bastian of Law (1/day). The sorcerer can tap into the grand equation of existence to imbue a creature with a shimmering shield of order. As an action, the sorcerer can create a magical ward around itself or another creature it can see within 30 feet. The ward lasts until the sorcerer finishes a long rest.
When the warded creature takes damage, it can reduce the damage taken by 3d8.
Multiattack. The sorcerer makes two Arcane Bolt attacks.
Arcane Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage.
Spellcasting. The sorcerer casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: alarm, light, sword burst, prestidigitation
2/day each: dispel magic, freedom of movement, mage armor, summon construct
1/day: wall of force
Restore Balance (4/day). The sorcerer's connection to the plane of absolute order allows it to equalize chaotic moments. When a creature within 60 feet of the sorcerer that it can see is about to roll a d20 with advantage or disadvantage, it may use its reaction to prevent the roll from being affected by advantage and disadvantage.
Description
Clockwork sorcerers are suffused with magic from the orderly plane of Mechanus. Cosmic forces derived from the modrons is vast and glorious.
Sorcerers
Sorcerers wield arcane magic conferred to them upon birth, a traumatic event in life, or by some other unknown means. Whatever the source of their powers, it chose them whether they wanted it or not.
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