Favored Enemy. Astrid has advantage on Wisdom (Survival) checks to track orcs and goblinoids, and she has advantage on Intelligence checks to recall information about them.
Natural Explorer. While in forests: difficult terrain does not slow Astrid, she can not be lost any way other than magic, she remains alert to danger even when engaged in another travel activity, she can move stealthily at a normal pace, she can forage twice as much food, and can learn facts about other creature's she is tracking (such as number, size, and when they passed through the area). Astrid also receives an additional +2 to any Wisdom or Intelligence checks she makes that she is proficient in.
Fighting Style: Archery. Astrid gains a +2 bonus to attack rolls she makes with ranged weapons (included in the attack).
Primeval Awareness. Astrid can use her action to expend one ranger spell slots. For 1 minute for level of the spell slot expended, she can sense the presence of any aberrations, celestials, dragons, elementals, fey, fiends, or undead within 1 mile (or 6 miles if she is within his favored terrain). This does not reveal their location or number.
Animal Companion. Astrid has the assistance of an animal companion: a black bear named Creusa. Creusa gains the same benefits that Astrid does from her Favored Enemy trait and Natural Explorer trait.
Feat: Sharpshooter.
- Attacking at long range doesn't impose disadvantage on Astrid's ranged weapon attack rolls.
- Astrid's ranged weapon attacks ignore half cover and three-quarters cover.
- Before Astrid makes an attack with a ranged weapon, she can choose to take a -5 penalty to the attack roll. If the attack hits, the weapon deals an additional 10 damage.
Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Astrid has the following Ranger spells prepared:
1st level (3 slots): Animal Friendship, Hunter's Mark, Speak with Animals
Talon. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) slashing damage.
Shortsword x2. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 target. Hit: (1d8 + 4) piercing damage.
Comments