Medium Or Small Construct, Typically Lawful Neutral
Armor Class 14 Natural
Hit Points 14 (1d20 + 4)
Speed 25 ft., Climb 10 ft.
STR
12 (+1)
DEX
10 (+0)
CON
18 (+4)
INT
1 (-5)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +3, CON +6
Damage Vulnerabilities Lightning
Damage Resistances Fire
Senses Blindsight 60 Feet, Darkvision 60 Feet, Passive Perception 10
Languages Languages of it's creator
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Clockwork Nature. The Clockwork Minion doesn't require food, drink, air, or sleep.

Shutdown. If the Clockwork Minion drops to 0 hit points, it immediately rusts and is destroyed.

Actions

Turn Off. The Clockwork Minion is incapacitated, and has resistance to all damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) [Slashing] damage. 

Flintlock. RangedWeapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 7 (1d6 + 4) [Piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

ThePizzaDude831

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