Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 10 ft., The guardians speed increases by five feet every round.
STR
22 (+6)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The guardian is immune to any spell or effect that would alter its form.

Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.

Magic Weapons. The guardian's weapon attacks are magical.

Awakening. The guardian's movement speed increases by 5 feet every round. In addition, every two rounds the guardian gains an extra attack as it speeds up. Its dexterity score increases by two every round and its attack bonus increases by one every round. The guardian cannot take reactions until the third round of combat.

Actions

Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) slashing damage. The guardians attack bonus increases by one every round.

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

Sly1498

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