Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 18 (Breastplate, shield)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws WIS +5, CHA +7
Skills Arcana +4, Deception +8, Nature +4, Persuasion +8
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, (another language of your choice)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Cursed Mark (recharge short or long rest). The Hexblade can choose to target a creature within 60ft. of the hexblade, this mark lasts for 1 minute. when the hexblade hits a target with the mark the hexblade scores a crit on a 19-20. and deals an extra amount of damage equal to its Charisma modifier. 

Actions

Multiattack. the Hexblade can make three attacks with his Cursed Blade or three eldritch bolt attacks.

Cursed Blade. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 10 (1d8+5) slashing damage, or two-handed 11 (1d10+5) slashing damage. Plus an extra 6 (2d6) necrotic damage.   

Eldritch Bolt. Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (1d10+4) force damage. a creature is either pulled 10 ft or push 10 ft away. 

Surging Blades. Ranged Spell Attack: Cone 30 ft. from the caster. A creature caught in this cone can make a DC 15 Constitution saving throw, or take 22 (3d10) psychic damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The Hexblade innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: disguise self, Detect magicmage hand, minor illusion, prestidigitation.

1/day: Synaptic Static, Banishing Smite, blur

Reactions

Hex Shield (3/per day). The Hexblade can choose to use its reaction against an attack that it can see to gain an extra +5 to its AC until the start of its next turn. 

Accursed Armor (against cursed mark only). When a creature that has the cursed mark makes an attack roll against the Hexblade, it can choose to use its reaction to roll a d6, if the Hexblade gets a 4-6 the attack misses, if the roll is 1-3 the attack still hits and uses the Hexblades reaction.

 

Description

The Warlock is known to have many faces, many of these dastardly pacts are made with demons, celestials, fey, and a few others, that either haunt the night or dance in it. however, few are drawn to the blade besides that of a pact. however, those who are have been known as Hexblades. ones who make dark deals the powerful dark weapon in the chance to obtain, glory, honor, or maybe become a vessel to the ruinous soul that lays trapped within these weapons. most hex blades wield shields, wear armor, and maybe wield a weapon in one if not both hands. but they are not without magical assistance from their pact weapons. 

Monster Tags: NPC

Habitat: ArcticForestMountainUrban

LionSoul378

Comments

Posts Quoted:
Reply
Clear All Quotes