Medium Humanoid (Any Race), Any Alignment
Armor Class 30
Hit Points 870 (60d8 + 600)
Speed 600 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 600 ft, Darkvision 1200 ft, Truesight 600 ft, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multiattack. The Awakened Commoner makes five Awakened Club Attacks.

Awakened Club. Melee Weapon Attack: +30 to hit, reach 30 ft., 1 target. Hit: 35 (10d4 + 10) magical bludgeoning damage. 

Super Club. MeleeWeapon Attack: +30 to hit, 1 target. Hit: 260 (100d4 + 10) magical bludgeoning damage.

Description

Within every Commoner is a potential for greatness. The Awakened Commoner has tapped into their inner potential and ascended beyond the possibilities of a normal Commoner. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2022 8:20:15 PM
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Monster Tags: humanoid

harmonichewell

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