Armor Class
30
Hit Points
870
(60d8 + 600)
Speed
600 ft.
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Saving Throws
STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances
All
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight 600 ft, Darkvision 1200 ft, Truesight 600 ft, Passive Perception 30
Languages
All
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Actions
Multiattack. The Awakened Commoner makes five Awakened Club Attacks.
Awakened Club. Melee Weapon Attack: +30 to hit, reach 30 ft., 1 target. Hit: 35 (10d4 + 10) magical bludgeoning damage.
Super Club. MeleeWeapon Attack: +30 to hit, 1 target. Hit: 260 (100d4 + 10) magical bludgeoning damage.
Description
Within every Commoner is a potential for greatness. The Awakened Commoner has tapped into their inner potential and ascended beyond the possibilities of a normal Commoner.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/5/2022 8:20:15 PM
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0
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0
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Coming Soon
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