Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft., climb 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +10, CON +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Stunned
Senses Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Siege Monster. The beast deals double damage to objects and structures.

Actions

Multiattack. The beast makes one Claw attacks and one Tusk attack.

Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (1d12 + 6) slashing damage, and if the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Tusk. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Disintegration Gaze (Once per day) The beast targets one creature it can see within 60 feet of itself. The target must make a DC 16 Constitution saving throw, taking 60 (10d6 + 25) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying.

Bonus Actions

Teleport (Once per day). The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Frightful Howl (Once per day). The beast howls as it exhales a cloud of magical fear gas in a 60-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

jklvtt

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