Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die and have +2 Strength, Constitution, and Dexterity. Additionally, they enjoy proficiency in Strength and Constitution saving throws.
Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Charger. Any time the boneforged ogre takes the dash action and ends its movement within 5 feet of another creature, it can make a melee attack against that creature as a bonus action with a +5 bonus to damage.
Counterattack. As a reaction to being targeted by a melee attack from a creature the boneforged ogre can see, it can make a melee attack against that creature.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
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