Large Undead, Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 126 (9d10 + 36)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +7, CON +6, WIS +1
Damage Resistances Cold, Piercing
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die and have +2 Strength, Constitution, and Dexterity. Additionally, they enjoy proficiency in Strength and Constitution saving throws.

Actions

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Bonus Actions

Charger. Any time the boneforged ogre takes the dash action and ends its movement within 5 feet of another creature, it can make a melee attack against that creature as a bonus action with a +5 bonus to damage.

Reactions

Counterattack. As a reaction to being targeted by a melee attack from a creature the boneforged ogre can see, it can make a melee attack against that creature.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Scaarion

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