Large Undead, Chaotic Evil
Armor Class 12 (hide armor)
Hit Points 110 (7d10 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die and have +2 Strength, Constitution, and Dexterity. Additionally, they enjoy proficiency in Strength and Constitution saving throws.

Undead Thrall (Lv 12). This undead thrall was made by a 12th level necromancer, giving it +12 hit points and +4 to its weapon damage.

Actions

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 16 (2d6 + 9) piercing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Scaarion

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