Armor Class 14 studded leather
Hit Points 15 (2d10 + 5)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
14 (+2)
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Frenzy. It can work up itself and allies within 10ft of it. They each gain 1d8 temporary hit points and cannot be frightened. It cannot benefit from more than one of these traits at a time. Once per long rest.

Flame Arrow. It can imbue an arrow with sparks of magic. The arrow deals and extra 2d6 + 2 fire damage. 3 uses per short rest.

 

Actions

Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., 1 target. Hit: # (1d8 + 2) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BarbarianBlake

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