Gargantuan Aberration, Chaotic Evil
Armor Class 17 Natrual
Hit Points 630 (30d20 + 321)
Speed 200 ft., Swim 200 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
19 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +13, CON +12, WIS +14
Damage Resistances Necrotic
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight, Darkvision, Truesight, Passive Perception 3000
Languages Abyssal, Aquan, Deep Speech, Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Necro Beam. Cthulhu summons a beam 100 feet long and 3 feet wide. Every creature within range needs to succeed on a DC 16 dex saving throw. If fails, the beam deals 4d10 necrotic damage.

Hand. The target takes 3d12 bludgeoning damage and 1d6 magic damage. 

Gaze of Madness. Cthulhu looks at a character. The target needs to succeed on a DC 14 wis saving throw. If fails, the target takes 4d10 psychic damage, and gets frightened.

Legendary Actions

Call of the Old One (Costs 3 Actions). Cthulhu calls every chaotic evil creature under CR 1 within one mile. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2022 2:04:55 PM
2
1
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Coming Soon
9/6/2022 11:58:28 AM
5
1
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Coming Soon

Habitat: CoastalUnderdarkUnderwaterUrban

Arsarus

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