Armor Class
17
Natrual
Hit Points
630
(30d20 + 321)
Speed
200 ft., Swim 200 ft.
STR
18
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
19
(+4)
WIS
20
(+5)
CHA
18
(+4)
Saving Throws
STR +13, CON +12, WIS +14
Damage Resistances
Necrotic
Damage Immunities
Psychic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Blindsight, Darkvision, Truesight, Passive Perception 3000
Languages
Abyssal, Aquan, Deep Speech, Undercommon
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Actions
Necro Beam. Cthulhu summons a beam 100 feet long and 3 feet wide. Every creature within range needs to succeed on a DC 16 dex saving throw. If fails, the beam deals 4d10 necrotic damage.
Hand. The target takes 3d12 bludgeoning damage and 1d6 magic damage.
Gaze of Madness. Cthulhu looks at a character. The target needs to succeed on a DC 14 wis saving throw. If fails, the target takes 4d10 psychic damage, and gets frightened.
Legendary Actions
Call of the Old One (Costs 3 Actions). Cthulhu calls every chaotic evil creature under CR 1 within one mile.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2022 2:04:55 PM
|
2
|
1
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Coming Soon
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9/6/2022 11:58:28 AM
|
5
|
1
|
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|
Coming Soon
|
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