False Appearance. While the armory remains motionless and isn't flying, it is indistinguishable from a collection of weapons.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a longsword. The swarm can't regain hit points or gain temporary hit points.
Slashing swarm. Another creature will take 5 slashing damage if it ends it's turn sharing space with the armory.
Multiattack. the swarm makes three attacks: 1 mace, 1 rapier, 1 scimitar
Mace. Melee weapon attack: +3 to hit, reach 5 ft. 1 target. hit: 5 (1d6 + 3) bludegeoning damage
Rapier. (lose at 1/4 HP) Melee weapon attack: +3 to hit, reach 5 ft. 1 target. hit: 5 (1d6 + 3) piercing damage
Scimitar (Lose at 2/3 HP). Melee weapon attack: +3 to hit, reach 5 ft. 1 target. hit: 5 (1d6 + 3) slashing damage
Description
A swarming mass of blades through the air ready to slice, dice and crush any who come near.
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