Medium Humanoid (Half-Orc), Chaotic Evil
Armor Class 23 Natural Armor
Hit Points 650 (40d12 + 360)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +15, CON +15
Skills Athletics +18, Perception +12
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60 ft, Passive Perception 22
Languages Common, Loxodon, Orc Loxodon, Common, Infernal
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistances (3/Day). If Brood fails a save, he can choose to succeed instead.

Indomitable (3/Day). Brood can reroll a failed save.

Action Surge (2/Day). Brood can take an additional action during his turn.

Second Wind (1/Day). As a bonus action, Brood can heal 4d10+20 HP.

Danger Sense. Brood has a heightened ability to detect dangerous effects. He has advantage on Dexterity safes that he can see as long as he is not blinded, deafened, or incapacitated.

Indomitable Might. Brood immense strength never drops below a base threshold. Strength checks can only be 24 or higher. On top of that, he has advantage on Strength saving throws and saves.

Rage Beyond Death. Brood cannot be killed by force alone. When dropped to 0 HP, he can still stand and fight as if he was alive. When instead he would take a death save, he instead rolls a random body party to disable. Only when all parts of his body are disabled, does Brood truly die.

Actions

Multiattack. Brood gets 4 attacks per turn

Greataxe. Melee Weapon Attack: +18 to hit, reach 5 ft., 1 target. Hit: 17 (1d12 + 11) [slashing] damage. 

Handaxe. RangedWeapon Attack: +18 tohit, range 20/60 ft., 1 target. Hit: 14 (1d6 + 11) [slashing] damage.

Javelin. RangedWeapon Attack: +18 to hit, range 30/120 ft., 1 target. Hit: 14 (1d6 + 11) [slashing] damage.

Brutal Critical. Brood's deadliest blows cause hemorrhaging damage. His attacks add 3 extra damage dice to the total.

Great Weapon Master. Scoring a critical hit invigorates Brood with a blood lust. As a bonus action, he can make an additional attack with a -5  penalty to hit but adds +10 to damage.

Divine Judgement of the Undying King. (Recharge 6) Brood can mark up to four targets within 30 feet with the furious judgement of the Aquan Tyrant. Each creature must make a DC 18 Consitution save or take 12 (3d8) cold, 12 (3d8) bludgeoning, and 12 (3d8) necrotic or half damage if they do as they are enveloped with mini hurricanes that take up a 5 foot space until the end of Brood's turn. Anyone not targeted within 5 feet of the those who are take half the damage on a failed DC 18 Dexterity save or no damage if they do. 

Reactions

Fanatical Command. Brood expects nothing but perfection. As a reaction, if he is within 10 feet of an ally that fails a save, they can reroll the sace and must use the new roll.

Zealous Command. Brood inspires vigor through punishment. He can throw a javelin as an ally within 30 feet causing normal damage but imbued them with a rage that allows them advantage on all attacks until the end of their turn.

Legendary Actions

Legendary Actions: 3/3 per turn

Cleave (Costs 1 Action). Brood makes a weapon attack against one target AND deal an extra 1d12 slashing to an adjacent creature from the target.

Push (Costs 1 Actions). Brood makes a weapon attack, adding and additional 1d12 slashing and attempts to push a creature of large or smaller back 15 feet. Creature must pass a DC 18 Strength save or be pushed.

Frighten (Costs 1 Actions). Brood makes a weapon attack, adding 1d12 slashing and forces a creature hit to make a DC 18 Wisdomsave until the end of their next turn.

Lunge (Costs 1 Actions). Brood makes a weapon attack, adding 1d12 slashing and extends his reach to 10 feet.

Trip (Costs 1 Actions). Brood makes a weapon attack, adding 1d12 slashing and forces a creature to make a DC 18 Dexterity save or fall prone. If the creature is flying, they fall prone on the ground if not held up my magic.

Riposte (Costs 1 Actions). Brood makes a weapon attack, adding 1d12 slashing as a reaction against an attack that misses him.

Divine Judgement of the Undying King (Cost 3 Actions). If available.

Lair and Lair Actions

A warship that used to be the flagship of the Jexonian fleet, the Dauntless is a Man O' War boasting a crew of about 1000 of the most ruthless swashbucklers in the Jelfer Archipelago. Roughly 300 feet long and 40 feet wide with 5 decks of cannons, the Dauntless is capable of taking on a fleet of ships by herself. Under Brood's hands, it is a symbol of terror and oppression that indiscriminately sinks ships to satisfy her captain's bloodlust.

Lair Actions

On initiative count 20 (losing initiative ties), Brood takes a lair action to cause one of the following effects; Brood can’t use the same effect two rounds in a row:

  • The Dauntless spawns 1d8 Swashbucklers. They have the same statistics as what is in Volo's Guide to Monsters except they appear with only 1 HP
  • The ensuing battle around swirls with wind and water that carries cannon fire up to the deck. Everyone on the deck of the ship must make a DC 18 Dexterity save or take 12 (3d8) bludgeoning damage.
  • Brood commands his ship to move suddenly in any random direction. Those on the ship must make a DC 18 Strength or Dexterity save or fall prone.

Regional Effects

The region containing the Brood’s lair is the area patrolled by his infamous ship, the Dauntless and the ships herself create one or more of the following effects:

  • The seas 5 miles from the Dauntless become rough and choppy making travel harder and half speed.
  • The skies will swirl with dark clouds with random bolts of lightning striking the surface of the waves with electrical energy.

If Brood dies, these effects fade over the course of 20d20 days.

Habitat: Coastal

Kraddr17

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