Medium Humanoid (Any Race), Chaotic Evil
Armor Class 14 (mage armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Deception +2, Perception +3, Religion +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist is a 8th-level spellcaster. Its spellcasting ability is Wisdom (DC 11, +3 to hit)

Cantrips (at will): light, eldritch blast

1st level (2 slots): magic missile, shield, mage armor

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

The initiate level for the Lord of Change's mortal followers. Given only limited magical prowess as they have yet to prove themselves to their dark master in any meaningful way.

Monster Tags: NPC

Habitat: Urban

GeneralBurnside627

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