Armor Class
14
(mage armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Deception +2, Perception +3, Religion +2
Senses
Passive Perception 13
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The cultist is a 8th-level spellcaster. Its spellcasting ability is Wisdom (DC 11, +3 to hit)
Cantrips (at will): light, eldritch blast
1st level (2 slots): magic missile, shield, mage armor
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
The initiate level for the Lord of Change's mortal followers. Given only limited magical prowess as they have yet to prove themselves to their dark master in any meaningful way.
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