Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Spiked Hide. If the devil gets grappled by a creature, that creature takes 3 piercing damage.
Multiattack. The devil makes three attacks: two with its claws and one with its whip.
Briar Claw. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. and range 30/60, one target. Hit: 11 (2d6 + 4) piercing damage or 9 (1d10+4) piercing damage if its a ranged attack..
Briar Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage.
Briar Barrage(Recharge 5-6). The devil shoots its briars to every creature within a 30-foot radius area centered around it. Creatures in the area must make a DC15 Dexterity saving throw. On a failure, each creature takes 22(4d10) piercing damage or half as much on a success.
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