Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +5, WIS +6, CHA +7
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.  Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Spiked Hide. If the devil gets grappled by a creature, that creature takes 3 piercing damage.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its whip.

Briar Claw. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. and range 30/60, one target. Hit: 11 (2d6 + 4) piercing damage or 9 (1d10+4) piercing damage if its a ranged attack..

Briar Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) piercing damage.

Briar Barrage(Recharge 5-6). The devil shoots its briars to every creature within a 30-foot radius area centered around it. Creatures in the area must make a DC15 Dexterity saving throw. On a failure, each creature takes 22(4d10) piercing damage or half as much on a success.

Monster Tags: Devil

AlucardNedoras

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