disengage
breath weapon recharge 1d20 pass 14
5 spell slots + 1 2nd every level, 1 3rd every 5 lvl
Detect magic
Hunters mark 1d6
heat metal 2d8
misty step
Breath weapon
2d6 + 1d6 every 5 levels 25 ft 5ft cylinder deck save 13
claw
2d6 5ft slashing +3 to hit 1target
bite
3d6 5ft piercing +3 to hit 1target
headbutt
1d8 5 bludgeoning +1 to hit 1target
Double attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments