Huge Fiend (Devil), Lawful Evil
Armor Class 21 (plate)
Hit Points 522 (36d12 + 288)
Speed 50 ft., Fly 120 ft.
STR
30 (+10)
DEX
14 (+2)
CON
26 (+8)
INT
18 (+4)
WIS
18 (+4)
CHA
30 (+10)
Saving Throws STR +18, CON +16, WIS +12, CHA +18
Skills Athletics +18, Insight +18, Intimidation +26, Perception +12, Religion +12
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 22
Languages All, Telepathy 120 ft.
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Commander of Hells Armies. When making a damage roll against another creature, Maleron adds his Charisma modifier to one dice roll that deals bludgeoning, piercing, or slashing damage.

Devil's Sight. Magical darkness doesn't impede Maleron's sight.

Fear Aura. Any creature hostile to Maleron that starts its turn within 20 feet of Maleron must make a DC 26 Wisdom saving throw, unless Maleron is incapacitated. On a failed save, the creature is frightened and incapacitated until they make a successful save. If a creature's saving throw is successful, the creature is immune to Maleron's Fear Aura for the next 24 hours.

Legendary Resistance (3/Day). If Maleron fails a saving throw, he can choose to succeed instead.

Magic Resistance. Maleron has advantage on saving throws against spells and other magical effects.

Magical Possessions. Maleron has a magical Halberd named Purgatory's End, magical armor named Weight of the Damned, and a magical prosthetic arm named The Iron Fist.

Unparalleled Conqueror. Maleron deals critical hits on a roll of 19 or 20.

Innate Spellcasting. Maleron's spellcasting ability is Charisma (spell save DC 26). Maleron can innately cast the following spells, requiring no material components:

At will: alter self, detect evil and good, hold person, wall of fire
3/day each: bestow curse, cloudkill, destructive wave, dispel magic, dominate person
1/day each: bones of the earth, fire storm

Actions

Multiattack. Maleron makes 2 attacks with Purgatory's End and one with The Iron Fist.

Purgatory's End. Melee Weapon Attack: +21 to hit, reach 20 ft., one target. Hit: 34 (2d10 + 23) slashing damage plus 22 (4d10) fire damage.

The Iron Fist. Melee Weapon Attack: +20 to hit, reach 15 ft., one target, Hit: 36 (4d6 + 22) bludgeoning damage. The target must make a contested Strength (Athletics) or Dexterity (Acrobatics) check in order to avoid being grappled.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target, Hit: 33 (3d8 + 20) bludgeoning damage.

Earth Shatterer. Maleron flies up to 70 feet in the air with a grappled target, then plummets back towards the ground, sending the target down with him at an incredible speed. The target takes normal fall damage for the height, plus an additional 10d6 bludgeoning damage from the weight of Maleron forcing them into the ground. Maleron also takes the normal amount of fall damage for the height.

Reactions

Weight of the Damned. When a creature deals damage to you, you can use a reaction to release wails of the damned in their mind. The creature takes 7 (2d6) psychic damage.

Legendary Actions

Maleron can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Maleron regains spent legendary actions at the start of his turn.

Tail. Maleron makes an attack with his tail.

Spellcasting (Costs 2 Actions). Maleron casts a spell from his innate spellcasting list.

Earth Shatterer (Costs 3 Actions). Maleron uses Earth Shatterer.

Monster Tags: Devil

Jessifer30

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