Armor Class 18 Plate
Hit Points 30 (5d10 + 5)
Speed
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
14 (+2)
Senses Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Frenzy. It can work up itself and allies within 10ft of it. They each gain 1d8 temporary hit points and cannot be frightened. It cannot benefit from more than one of these traits at a time. Once per long rest.

Actions

Multi-Attack. 2 Flame Tongue Greatsword attacks

Flame Tongue Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage + 6 (2d6) fire damage. 

**Critical Hits deal 1 extra damage dice

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BarbarianBlake

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