Large Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 1 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, CON +5
Skills Stealth +2
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands and speaks languages the Artificer speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Colossus Engineering. The Colossus takes no class features, item abilities, or spell buffs from the Aeronaut and does not benefit from any infusions until 15th level, though the Aeronaut dictates the Colossus' HP, PB, and Mental Stats. The Colossus can benefit from healing spells as it directly heals the Aeronaut. The Colossus itself can be affected by spells from other sources, such as allies, enemies, or traps.

The Colossus can manipulate objects as normal but cannot wield weapons or shields. It also has access to all the standard Actions, Bonus Actions, and Reactions of any creature.

Kenshi's Finesse (9th level). When the Kenshi form is summoned, increase DEX to 20 and reduce STR to 12. Kenshi has proficiency in Stealth and DEX Saves. Kenshi loses 30 max HP and has 35 speed.

Additionally, Kenshi's unarmed strikes use DEX instead of STR.

Actions

Silent Cleave. Melee Weapon Attack: +DEX to hit, reach 5 ft., 1 target. Hit: (2d6 + DEX) [slashing] damage.

The Kenshi Colossus swings its large blade horizontally and cleaves through its enemies. The blade is swung in a 15 ft. cone. An attack roll is made against any creature caught within the cone regardless of disposition to the Colossus. If the attack hits, the slash deals 2d6 + DEX slashing damage
(Recharge 2 rounds or 5-6 on 1d6)
Reactions

Fade Slash (9th level). Melee Weapon Attack: +DEX to hit, reach 5 ft., 1 target. Hit: (2d6 + DEX) [slashing] damage.

The Colossus can make a preemptive strike against a target that ends its turn within its melee range. When taking this reaction, make a melee attack against the target. If the attack lands, you can immediately move 5 ft. away without provoking an Attack of Opportunity. (Recharge 1 round)

Previous Versions

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Monster Tags: construct

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