Flight. Movement 60ft
Echolocation. The CobraBat can't use its blindsight while deafened.
Keen Hearing. The CobraBat has advantage on Wisdom (Perception) checks that rely on hearing.
Pack Tactics. The CobraBat has advantage on an attack roll against a creature if at least one of the CobraBat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poison Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Description
A flying poisonous snake-bat hybrid this winged serpentine creature is often found in remote jungles, deserts and scrubland plains hit can be foundin anh non arctic environments. They are known to use echolocation and are nocturnal 70% of the time. These creatures are highly venomous and quite deadly in swarms. Tribespeople and cultists sometimes domesticate these flying snake bats to serve as messengers or pets that deliver scrolls wrapped in their coils.
Previous Versions
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9/7/2022 10:43:00 AM
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9/7/2022 11:02:41 AM
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5
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Coming Soon
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