Armor Class
16
(natural armor)
Hit Points
65
(8d10 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
14
(+2)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +6, INT +4
Damage Vulnerabilities
Acid, Fire, Necrotic
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Understands common but can't speak it.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Rush. If the Chort moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 dexterity saving throw or be pushed up to 15 feet away and knocked prone.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 2) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/7/2022 2:44:04 PM
|
1
|
1
|
1.0
|
Coming Soon
|
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