Medium Humanoid (Warforged), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 190 (19d10 + 85)
Speed 40 ft., Fly 40 ft., Climb 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +8, CHA +7
Skills Acrobatics +5, Deception +5, Intimidation +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 20, Darkvision 120 ft., Passive Perception 12
Languages Common, Deep Speech, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. Airachnid is immune to any spell or effect that would alter her form.

Spider Climb. Airachnid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, Airachnid knows the exact location of any other creature in contact with the same web.

Web Walker. Airachnid ignores movement restrictions caused by webbing.

Actions

Multiattack. At the start of her turn, Airachnid can make a Perception/Investigation check, then makes two Claw Slash attacks.

Claw Slash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Life Drain (Recharge 5–6). Airachnid attempts to drain the life from another creature with her Terrorcon alterations. A targeted creature within 5 feet of her makes a DC 17 Constitution saving throw against this ability. The target takes 6d8 piercing damage on a failed save, or half as much on a successful one. Afterwards, Airachnid regains hit points equal to the amount of damage dealt to the target.

Bonus Actions

Queen of Insecticons. Airachnid can command a swarm of insecticons to move and make an attack on an enemy within the swarm's space.

Lair and Lair Actions

Airachnid's lair is one where she rigs the odds in her favor, usually an environment where she can move freely while attempting to trap her enemies like flies caught in her sinister web. While in her lair, Airachnid has the following benefits:

- At the beginning of her first turn of combat, Airachnid can spawn webs which cover her lair. A creature who attempts to move through these webs must succeed on a DC 17 Dexterity (Acrobatics) or become restrained by the webs. While restrained, that creature may use an action to attempt to escape the restraining webs (DC 17 Strength saving throw). Alternatively, a creature may move through the area at half their speed and not need make a Dexterity saving throw.

- Insecticons answer the call of their queen and do her bidding without question. Once per combat, Airachnid can call upon a Swarm of Insects with base HP 90 to fight.

- Airachnid's lair has an antimagic field effect powered by her machinations. Player's can discover the source which control the field with a successful DC 15 investigation check. Reprogramming or destroying the controls will end the antimagic field effect.

Habitat: Urban

Jaku013

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