Medium Ooze, Unaligned
Armor Class 10 Natural armor
Hit Points 180 (19d10 + 76)
Speed 30 ft., Climb 30 ft.
STR
4 (-3)
DEX
26 (+8)
CON
26 (+8)
INT
4 (-3)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws DEX +12, CON +12
Skills Stealth +14
Damage Vulnerabilities Fire
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

 

False Appearance. While the ooze remains motionless, it is indistinguishable from an water pool or anything wet.

 

Regeneration. The Blue Blob regains 14 hit points at the start og its turn. If the blue blob takes fire damage, this trait doesn't function at the start of the blob's next turn. The Blue blob dies only if it starts its turn with 0 hit points and doesn't regenerate.

 

Antiphysical regeneration. If the blue blob is attack with a nonmagical weapon, the blue blob regenerate the ammount of hit points, and doesn't take any damage from the attack.

Actions

Acid attachment.
Melee Weapon Attack:
+10 to hit, reach 5 ft., one creature. Hit: 5 (3d6) acid damage , and the Blob attaches to the target. While attached, the blob doesn't attack. At the start of each turn the blob's acid damages the target. The target can deattach itself from the Blob with a dc 20 strength check.

Habitat: ArcticCoastalForestSwampUrban

TheElberg

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