Large Beast, Neutral
Armor Class 17 natural armor
Hit Points 110 (10d12 + 50)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +8, DEX +6, INT +0
Skills Perception +5
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Slashing
Senses Blindsight 20ft, Darkvision 30ft, Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Pounce. If the Allosaurus moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Allosaurus can make one bite attack against it as a bonus action.

Ambush. While in the prone position or behind 1/2 cover this creature can chose to negate its movement for one turn, in order to gain the (Ambush) feature on its next turn, The (Ambush) feature allows a creature to take double it's original movement. An Allosaurus may use this feature twice per long rest.

Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.

 

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d10 +12) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (4d8 + 10) slashing damage.

Description

The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

Monster Tags: Dinosaur

Habitat: Grassland

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