Pounce. If the Allosaurus moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Allosaurus can make one bite attack against it as a bonus action.
Ambush. While in the prone position or behind 1/2 cover this creature can chose to negate its movement for one turn, in order to gain the (Ambush) feature on its next turn, The (Ambush) feature allows a creature to take double it's original movement. An Allosaurus may use this feature twice per long rest.
Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d10 +12) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (4d8 + 10) slashing damage.
Description
The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.
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Posted Sep 8, 2022I did make its attacks a bit OP but feel free to change them. I'm going to use it as a boss Allosaurus.