Large Monstrosity, Unaligned
Armor Class 21 Armor
Hit Points 620 (49d10 + 130)
Speed 20 ft., Fly 50 ft.
STR
22 (+6)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +14, DEX +13
Condition Immunities Paralyzed
Senses Passive Perception 15
Languages Aarakocra, Auran
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapon. The creature's weapon attacks are magical. When the creature hits with any weapon, the weapon deals extra radiant damage. Input this extra damage per round. 20 Damage

Avoidance. If the creature is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Blood Frenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Heated Body. Touching or hitting the creature while within 5 ft. of it causes damage. 20 Damage.

Legendary Resistance.
If the creature fails a saving throw, it can choose to succeed instead. 3 uses per day

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

Parry. The creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.

Actions

Saber. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 35 (4d12 + 7) slashing damage.

Punch. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d6 + 6) slashing damage.

Legendary Actions

3 Legendary Actions Per Round:

Saber. Once per round (Costs 2 Actions)

Punch. Once per round (Costs 1 Action)

Move. The creature moves up to half its speed (does not provoke opportunity attack)

Heal. The creature magically regains 22 (4d8 + 4) hit points. (Costs 3 Actions)

Habitat: Urban

XanatosStones

Comments

Posts Quoted:
Reply
Clear All Quotes