Large Elemental, Unaligned
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sludge Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Contaminated Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage. In addition, a target hit by this attack must succeed on a DC 15 Constitution saving throw or gain one level of contamination.

Engulf. Each Large size or smaller creature in the elemental's space must succeed on a DC 15 Strength saving throw. On a failed save, a creature becomes grappled by the sludge (escape DC 14). Until the grapple ends, the creature is restrained. If the saving throw is successful, the creature is pushed out of the elemental's

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 28 (8d6) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain one level of contamination.

A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

DMDTownshend

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