Death Burst. If damage reduces the walking delerium geode to 0 hit points, the delerium crystals in its body explode in a burst of contaminated energy, unless the damage was force, radiant, or thunder. Each creature within 30 feet of it must succeed on a DC 15 Constitution saving throw or take 42 (12d6) necrotic damage and gain one level of contamination.
In addition, this explosion triggers a random arcane anomaly.
Earth Glide. The walking delerium geode can burrow through nonmagical, unworked earth and stone. While doing so, the geode doesn't disturb the material it moves through.
Shard Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. A target hit by this attack must succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and gain one level of contamination.
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