Special Trait Name. He can use his power to heal someone linked to him for a D6 as an action + bonus action
Spellcasting. Cragar can use all 2nd level wizard paladin spells.
Action Name. Enter the description for your action.
Action Melee Attack. He has a sword that does a +5 to hit and does 1d12 + the character’s level.
Action Ranged Attack. He can lob a chunk of his flesh which does 4d6 but he is damaged by 1d8.
Enter the description for how bonus actions work for your monster here.
Reaction Name. He has no reactions.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
He was an Orc Paladin who was much different from his race. He found this legendary artifact that was supposedly granted to the champion of Zeus. It was a lightning bolt but it was cursed. It turned him into a warped undead like creature that had a champion of its own. That champion links to him and is granted a ring that molds into the skin that teleports them to the master upon death or when the master summons them. He can see through the eyes of his champion whenever needed, and he is very tricky.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.