Large unknown (Orc), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 94 (94d10)
Speed 25 ft., He is quite slow, because he’s been stuck for millions of years awaiting a champion
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws STR +8, CON +7, CHA +7
Damage Vulnerabilities Piercing
Damage Immunities Necrotic
Condition Immunities Restrained, Stunned
Senses Passive Perception 14
Languages It can only speak with it’s decided new champion and is very persuasive and often succeeds.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. He can use his power to heal someone linked to him for a D6 as an action + bonus action

Spellcasting. Cragar can use all 2nd level wizard paladin spells.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. He has a sword that does a +5 to hit and does 1d12 + the character’s level.

Action Ranged Attack. He can lob a chunk of his flesh which does 4d6 but he is damaged by 1d8.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. He has no reactions.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He was an Orc Paladin who was much different from his race. He found this legendary artifact that was supposedly granted to the champion of Zeus. It was a lightning bolt but it was cursed. It turned him into a warped undead like creature that had a champion of its own. That champion links to him and is granted a ring that molds into the skin that teleports them to the master upon death or when the master summons them. He can see through the eyes of his champion whenever needed, and he is very tricky.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

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