Large Beast, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 243 (8d10 + 3)
Speed 40 ft., Climb 20 ft.
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +6, INT +6
Senses Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Roar-The Clanytch lets out a piercing roar. Any creature in a 40 ft cone must make a Wisdom save DC 15, taking 2d8 psychic damage and be frightened of the Clanytch on a fail, on a success the target(s) takes half damage and is not frightened. 

To get this ability back the DM must roll a 5-6 on a d6.

 

Actions

Tail whip: +5 to hit, reach 5 ft., 1 target. Hit: (3d6 + 3) bludgeoning damage. On  a hit the DM can choose whether the target is knocked prone, grappled, or knocked 10 ft back. All of these require athletics contests.

Spine attack: +6 to hit, range 30/90 ft., 1 target. Hit: (2d10 + 4) piercing damage damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Clanytch is a normal feline house pet cat until it get mad enough or chooses to grow into its true form.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticDesertForestGrasslandHillMountainUrban

Immerallcross37

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