Medium Humanoid (Human, Wizard), Chaotic Good
Armor Class 13 (15 with mage armor)
Hit Points 28 (5d6 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7, Insight +5, Investigation +7, Perception +5
Senses Passive Perception 15
Languages Common, Dwarvish, Elvish, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Initiative bonus. +6

Spellcasting.  Ariadne is a 3rd-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Ariadne has the following wizard spells prepared:

 As ritual: detect magic, find familiar

Cantrips (at will): fire bolt, light, message, mind sliver, toll the dead

1st level (4 slots): hideous laughter, ice knife, magic missile, shield, tasha's caustic brew

2nd level (3 slots): hold person, scorching ray, shatter

3rd level (2 slots): fireball

Staff of Defense. This staff has 10 charges, which are used to fuel the spells within it. Ariadne can use her action to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). No components are required.

The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

Wand of Magic Missiles. This wand has 7 charges. Ariadne can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

War Caster's Concentration. Ariadne has advantage on maintaining concentration on a spell when she takes damage.

Arcane Recovery (Once per day). Once per day when Ariana finishes a short rest, you can recover spell slots - up to a combined level of 3, with none of the spells being 6th level or higher.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage

Staff of Defense. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 ) bludgeoning damage, or 4 (1d8 ) bludgeoning damage if used with two hands.

Reactions

Spells. shield (Spellcasting), shield (Staff of Defense)

Arcane Deflection. When Ariadne is hit by an attack or she fails a saving throw, she can use her reaction to gain a +2 bonus to her AC against that attack or a +4 bonus to that saving throw. When she uses this feature, she can't cast spells other than cantrips until the end of her next turn.

War Caster. Ariadne can use her reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2022 2:45:07 PM
3
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

TheBlaxmyth

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