Medium Humanoid
Armor Class 13 Natural
Hit Points 28 (3d10 + 5)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws DEX +4
Senses Passive Perception 10
Languages Common, Racial
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Will fire 2 or 3 shots before moving to engage in melee unless engaged within 15 feet.

Actions

Machete: d6 + 1

Revolver: d8 + 1

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tjlittle97

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