Medium Humanoid
Armor Class 13 Leather
Hit Points 23 (2d12 + 5)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws DEX +4
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Lever Action Carbine: d8 + 2

-or-

Double Barrel Shotgun: 6d4 + 2

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

tjlittle97

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