Gargantuan Dragon, Lawful Evil
Armor Class 23 Natural
Hit Points 542 (22d20 + 300)
Speed 50 ft., fly 100 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
22 (+6)
WIS
20 (+5)
CHA
21 (+5)
Saving Throws DEX +9, CON +14, INT +14, CHA +13
Skills Insight +13, Perception +12, Religion +13
Damage Resistances Fire
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120, Passive Perception 22
Languages Common, Draconic, Undercommon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits
  • Spellcasting. Othar is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). Othar has the following wizard spells prepared: 
  • Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost, Chill Touch, Toll the Dead
  • 1st level (4 slots): Detect Magic, Magic Missile, Shield, Thunderwave 
  • 2nd level (3 slots): Acid Arrow, Enlarge/Reduce, Scorching Ray
  • 3rd level (3 slots): Counterspell, Dispell Magic, Fireball, Lightning Bolt, Haste
  • 4th level (3 slots): Blight, Dimension Door, Greater Invisibility, 
  • 5th level (3 slots): Cloud Kill, Dominate Person, Geas
  • 6th level (2 slots): Chain Lightning, Disintegrate, Instant Summons
  • 7th level (1 slot): Finger of Death, Simulacrum, Teleport
  • 8th level (1 slot): Feeblemind
Actions

Multiattack. Othar makes 2 claw attacks, a tail attack, and a bite attack, or uses frightful presence and a bite attack.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 32 (3d10 + 14) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20ft,. one target. Hit: 26 (2d10 + 14) bludgeoning damage

Bite. Melee Weapon Attack: +16 to hit, reach 15ft,. one target. Hit: 38 (4d10 + 14) bludgeoning damage

Frightful Presence. Each creature of Othar's choice that is within 120 feet of Othar and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Othars Frightful Presence for the next 24 hours. 

Brimstone Breath (Recharge 4-6). DC 26 vs Dexterity, line of 100ft, Hit: 80 (11d6 acid + 11d6 fire) Acid and fire damage

Reactions

Claws: as a reaction when Othar is hit he can make a claw attack

Legendary Resistance (3/Day). If Othar fails a saving throw, he can choose to succeed instead.

Legendary Actions

Othar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Othar regains spent legendary actions at the start of its turn.

Bite Attack (Costs 1 action). Othar makes one bite attack.

Wing Attack (Costs 2 actions). Othar flaps his wings violently, any creature within 30ft of Othar must succeed on a DC 18 Dexterity saving throw or take 10d8 bludgeoning damage, pushed back 10 feet, and knocked prone.

Cast Spell (Costs 2 actions). Othar can cast a spell of 4th level or lower

Acidic Spit (Costs 3 actions). Othar spits a glob of acid onto a creature of his choice, the creature must make a DC 18 constitution saving throw, on a fail the creature takes 12d8 acid damage, and must continue to make the saving throw at the beginning of their next turn or take an additional 5d8 acid damage.

Description

This Colossal, Black dragon has cracks of crimson red lights glowing through out all of his body, and is worshiped as a god by the Cult of Othar.

Lair and Lair Actions

The Lair of Othar is a dimly lit sanctuary deep underground, and the walls are lined with books from all eras, the floors have many pools of acid that Othar frequently uses for experimentation on other creatures.

Lair Actions

On initiative count 20 (losing initiative ties), Othar takes a lair action to cause one of the following effects; Othar can’t use the same effect two rounds in a row:

  • Othar can cause 1d6 acid covered skeletons to rise out of the Acid pools, these skeletons act like normal skeletons, but deal 1d6 extra acid damage on melee attacks.
  • Othar can cause one of the many books on his shelves to cast magic missile at 2nd level
  • Othar can drink from one of the acid pools and gain 7d10 hp back

Previous Versions

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3/19/2019 6:11:22 AM
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3/19/2019 6:14:17 AM
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2.1
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3/19/2019 6:15:04 AM
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3/19/2019 6:21:24 AM
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Habitat: Mountain

mattPKC

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