Armor Class
14
Hit Points
5
(2d4)
Speed
30 ft., Fly 60 ft., Swim 30 ft.
STR
4
(-3)
DEX
18
(+4)
CON
11
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 10 ft., Passive Perception 11
Languages
Understands the languages of it’s creator but can’t speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Shutdown. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The snake doesn’t require air, food, drink, or sleep.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.
Lightning Jolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) lightning damage.
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