Armor Class
11
Hit Points
52
(8d10 + 8)
Speed
10 ft., Swim 60 ft.
STR
17
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. While out of water, the blooper can hold its breath for 1 hour.
Underwater Camouflage. The blooper has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The blooper can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the blooper can’t use its tentacles on another target.
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