Granular form. Consuming sands can occupy the same space as another creatures, when they move through a creature that creature is also moved as to remain in Consuming sands as long as the space said creature occupies hits no obstacles or other creatures, if it does so it remains still and must make a DC 14 strength check or be knocked prone.
Dessicating Wave. The elemental nature of consuming sands means they sap water from plants and even the flesh of living creatures. When consuming sands occupy the same space as another creature it must make a DC 14 constitution check or gain 1 level of exhaustion and take 12 (2d4+4) bludgeoning damage. If this occurs do 4 creatures in a turn the consuming sands consolidate into an earth elemental whom upon death reforms as a consuming wave that has taken 50 (10d10+10) damage.
Overwhelm. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 8) Bludgeoning damage. When Consuming sands make an overwhelm attack they may move 10 feet in any direction, it they end this movement occupying the same space as another creature they may make another Overwhelm attack.
Description
When an earth elemental is destroyed its dusty form can be rendered amongst desert terrain or other areas with parched soils- when this occurs a quickly accumulating wave of sentient dust can wander from area to area, seeking to attract enough liquid as to consolidate.
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