Armor Class
16
(natural armor)
Hit Points
85
(7d10 + 14)
Speed
40 ft., Burrow 30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
18
(+4)
INT
6
(-2)
WIS
14
(+2)
CHA
3
(-4)
Saving Throws
STR +6, DEX +5
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Stunned
Senses
Blindsight 60 ft., Passive Perception 18
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multiattack. The Centihuman makes three attacks: two with its claws and one with its sting.
Grasping Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The Centihuman has one normal arm which can grapple only one target.
Stinging Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 28 (5d10) poison damage on a failed save, or half as much damage on a successful one.
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