Medium Or Small Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 85 (7d10 + 14)
Speed 40 ft., Burrow 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +6, DEX +5
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Stunned
Senses Blindsight 60 ft., Passive Perception 18
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The Centihuman makes three attacks: two with its claws and one with its sting.

Grasping Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). The Centihuman has one normal arm which can grapple only one target.

Stinging Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 28 (5d10) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: Desert

DarkRose1121

Comments

Posts Quoted:
Reply
Clear All Quotes