Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
Shutdown. If targeted by dispel magic, the eagle must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The eagle doesn’t require air, food, drink, or sleep.
Multiattack. The eagle makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) lightning damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.
Lightning Jolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) lightning damage.
Lightning Breath (Recharge 5–6). The eagle shots lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Previous Versions
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9/9/2022 3:02:45 AM
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Coming Soon
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