Large Monstrosity (Shapechanger), Chaotic Evil
Armor Class 16 Natural Armror
Hit Points 190 (20d10 + 80)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
17 (+3)
CHA
13 (+1)
Skills Athletics +10, Perception +13, Stealth +9
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Darkvision 120', Passive Perception 23
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Bestial Fury (3/day). As a bonus action, the Beast of Gévaudan can enter a feral rage fuelled by its ravenous hunger. It becomes Huge, gains 20 temporary Hit Points and the number of damage dice of its natural weapons increase by 2. This transformation lasts for 1 minute.

Blood Frenzy. The Beast of Gévaudan has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Curse of the Beast of Gévaudan. The Curse is transmitted to the nearest Shapechanger within 1 mile. If there is no such create the curse rest until such a creature comes within range.

Keen Hearing and Smell. The Beast of Gévaudan has advantage on Wisdom (perception) checks that rely on hearing or smell

Legendary Resistance (3/day). If the Beast of Gévaudan fails a saving throw. it can choose to succeed instead.

Regeneration. The Beast of Gévaudan regains 15 hit points at the start of each of its turns. If the beast takes damage from a silver weapon, this traint does not function at the start of the Beast of Gévaudan's next turn. The Beast of Gévaudan dies only if it starts its turn with 0 hit points.

Actions

 

Multiattack. The Beast of Gévaudan uses its Frightful Presence and then makes three attacks: one with its bite and two with its claws.

Frightful Presence. Each creature of the Beast of Gévaudan's choice that is within 120 feet of the Beast of Gévaudan and awarre of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creaturer that is frightened in this way has its movement speed reduced by 20 feet. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Beast of Gévaudan's Frightful Presence for the next 24 hours.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14(2d8+5) piercing damage. This attack scores a critical hit on a roll of 19 or 20 on the attack roll. On a critical hit, the monstrous jaws rip off a limb of the target. Roll a d12 on the following table for the result:

  • 1-2: Right Forearm
  • 2-4: Left Forearm
  • 4-6: Right Hand
  • 7-8: Left Hand
  • 9: Right Leg
  • 10: Left Leg
  • 11: Guts
  • 12: Head

A creature that has its guts ripped out suffers an additional 22 (4d10_ necrotic damage at the start of each of its tuns, as it bleeds out for 1 minture, or until it receives magical healing. A creature that gets bit on the head takes double crit damage.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10(2d4+5) slashing damage.

 

Legendary Actions

The Beast of Gévaudan can take 3 legendary actions, choosing from thge options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Beast of Gévaudan regains spent legendary actions at the start of its turn.

Swipe. The Beast of Gévaudan makes one Claw attack.

Bite (Costs 2 Actions). The Beast of Gévaudan makes one Bite attack.

Mauling Pounce (Costs 2 Actions). The Beast of Gévaudan moves up to its speed without provoking opportunity attacks and it can make one Claw attack against each creature it moves past 

Description

The legend of the Beast of Gévaudan, almost as ancient as civilization itself. There once was a power werrewolf, that rose to become king of his kin. But his hunger for power couldn't be quenched. None could oppose his might when he transforrmed into a beast, and with no one to stop him, he laid waste to all that stood in his way, creating the kingdom of Gévaudan. Until one day, during one of his rampages, he killed the wrong person, the child of a powerful witch. As punishment she trapped the man in his beast form forever and turn him into a ravenous beast incapable of ration thought, a monster that was only guided by its hunger. It wasn't long before the king turned on his armies and devoured the one by one, until he was one day killed, after turning the kingdom he fought so hard to build, to ash

Wolfe2407

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