Large Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 72 (8d10 + 32)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
5 (-3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills Perception +6, Stealth +6
Damage Resistances Lightning
Condition Immunities Stunned
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. Anatol has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Anatol has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Fierce Movement. Anatol adds +5 to Initiative checks.

Actions

Multiattack: Anatol can make two attacks, one with its claw & the other with its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage & (5) 2d4 Lightning damage.

Bonus Actions

Shocking Leap (1/Day). Anatol can cast thunder step at 4th level, alongisde another person. DC:15.

Static Field (1/Day). Anatol extends a 15ft radius of lightning for the next minute. Enemies who begin or end their turn within must succeed a Constitution Saving Throw DC:15, on a failure they take 5d4 lightning damage & lose their bonus action until the end of their turn, they instead take half damage if successful on their saving throw.

Monster Tags: Misc Creature

Habitat: HillMountain

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