Keen Hearing and Smell. Anatol has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Anatol has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Fierce Movement. Anatol adds +5 to Initiative checks.
Multiattack: Anatol can make two attacks, one with its claw & the other with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage & (5) 2d4 Lightning damage.
Shocking Leap (1/Day). Anatol can cast thunder step at 4th level, alongisde another person. DC:15.
Static Field (1/Day). Anatol extends a 15ft radius of lightning for the next minute. Enemies who begin or end their turn within must succeed a Constitution Saving Throw DC:15, on a failure they take 5d4 lightning damage & lose their bonus action until the end of their turn, they instead take half damage if successful on their saving throw.