Large Monstrosity, Neutral Good
Armor Class 18 (Unarmored Defense)
Hit Points 225 (25d12 + 75)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +9, DEX +8, CON +8
Skills Athletics +6, Intimidation +12, Perception +3, Survival +3
Condition Immunities Exhaustion
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Charge. If the Centaur Warlord moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 20 (3d10+5) piercing damage.

Unarmored Defense. While not wearing any armor, the Armor Class equals 12 + Dexterity modifier + Constitution modifier.

Inspiring presence. Every ally in an area of 300 feet of Centaur Warlord has advantag against beeing frightened.

True Leader. When the Centaur Warlord ist the first to charge in to battle all allys get one d4 inspiation die.

Smooth Movement. The Centaur Warlord movement does not provoke opportunity attacks.

Actions

Multiattack. The Centaur Warlord makes two attacks: one with its pike and one with its hooves.

Banner Pike. Melee Weapon Attack: +11 to hit, reach 12 ft., one target. Hit: 48 (8d10+ 8) piercing damage.

When a charge bonus is triggert Attack: +11 to hit, reach 12 ft., one target. Hit: 68 (8d10 + 28) piercing damage. The person hit, has to make a DEX 17 saving throw or be knocked prone.. 

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

 

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2022 12:00:03 PM
110
22
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Coming Soon

Habitat: ForestGrassland

Luddi

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