Large Monstrosity, Neutral Good
Armor Class 17 (Plate and Shield)
Hit Points 75 (12d10 + 15)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +6, CON +5
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a Lance attack on the same turn, the target takes an extra 12 (3d6+3) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves.

Lance: Melee Weapon Attack: +5 to hit, reach 12 ft., one target. Hit: 14 (3d6 + 5) piercing damage.

When a charge bonus of a Mount is triggert Attack: +5 to hit, reach 12 ft., one target. Hit: 26 (3d6 + 17) piercing damage. The person hit, has to make a DEX 13 saving throw or be knocked prone. 

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Description

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2022 12:03:46 PM
106
26
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Coming Soon

Habitat: ForestGrassland

Luddi

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