Magic Items. Cardilac comes equipped with several magic items to protect himself with; Elven Chain (Accounted for in his AC), a Dragon Wing Crossbow, a Ring of Protection (Accounted for in his AC), a Staff of Protection (Accounted for in his AC) and a Wand of Magic Missiles.
Portent. When Cardilac finishes a long rest, roll two d20s and record the numbers rolled. He can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of these foretelling rolls. He must choose to do so before the roll, and can replace a roll in this way only once per turn. Each roll can only be used once.
Ritual Spellcasting. Cardilac is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Cardilac has the following Wizard spells prepared but can only cast them as ritual spells with the exception of Sending:
Cantrips (at will): Fire Bolt, Mage Hand, Mending, Prestidigitation, Shocking Grasp, Thunderclap
1st level (0 slots): Alarm, Comprehend Languages, Detect Magic, Floating Disk, Identify, Illusory Script
2nd level (0 slots): Augury, Gentle Repose, Magic Mouth, Skyrite
3rd level (1 slot): Phantom Steed, Sending, Tiny Hut, Water Breathing
4th level (0 slots): Divination
5th level (0 slots): Contact Other Plane, Telepathic Bond
6th level (0 slots): Instant Summons
7th level (0 slots): Simulacrum
Staff of Defense. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 - 1) bludgeoning damage.
Gold Dragon Wing Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., 1 target. Hit: 8 (1d8 + 3) piercing damage plus 4 (1d6) fire damage.
Shield (10 Charges/Staff of Defence). Until the start of his next turn, Cardilac has a +5 bonus to AC, including against the triggering attack, and takes no damage from Magic Missile.
Description
Cardilac Virimsal, is the Simulacrum of a young Shrillem Virimsal, dubbed with a different name and sent off to collect as much information of the world as possible, after years and expending most of his spell slots, Cardilac uses the hand-full of magic items Shrillem gave him to get by. Avoiding conflict if at all possible but trying to end things as quick as possible when unavoidable. Virimsal tends to leave books in places he has stayed, as a simulacrum he cannot gain new knowledge and power, so once he fills a book with information he will tend to forget about it and leave it. Finding a new book as soon as possible and continuing the cycle.
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