Medium Construct (High-Elf), Lawful Neutral
Armor Class 18 (Magical Equipment)
Hit Points 27 (1d4 + 24)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
20 (+5)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +9, WIS +7
Skills Arcana +10, History +10, Medicine +8, Perception +8
Condition Immunities Charmed
Senses Darkvision 60 ft., Truesight 10 ft., Passive Perception 18
Languages Common, Draconic, Dwarvish, Elvish, Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Items. Cardilac comes equipped with several magic items to protect himself with; Elven Chain (Accounted for in his AC), a Dragon Wing Crossbow, a Ring of Protection (Accounted for in his AC), a Staff of Protection (Accounted for in his AC) and a Wand of Magic Missiles.

Portent. When Cardilac finishes a long rest, roll two d20s and record the numbers rolled. He can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of these foretelling rolls. He must choose to do so before the roll, and can replace a roll in this way only once per turn. Each roll can only be used once.

Ritual Spellcasting. Cardilac is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Cardilac has the following Wizard spells prepared but can only cast them as ritual spells with the exception of Sending:

Cantrips (at will): Fire Bolt, Mage Hand, Mending, Prestidigitation, Shocking Grasp, Thunderclap

1st level (0 slots): Alarm, Comprehend Languages, Detect Magic, Floating Disk, Identify, Illusory Script

2nd level (0 slots): Augury, Gentle Repose, Magic Mouth, Skyrite

3rd level (1 slot): Phantom Steed, Sending, Tiny Hut, Water Breathing

4th level (0 slots): Divination

5th level (0 slots): Contact Other Plane, Telepathic Bond

6th level (0 slots): Instant Summons

7th level (0 slots): Simulacrum

Actions

Staff of Defense. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 - 1) bludgeoning damage. 

Gold Dragon Wing Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., 1 target. Hit: 8 (1d8 + 3) piercing damage plus 4 (1d6) fire damage.

Reactions

Shield (10 Charges/Staff of Defence). Until the start of his next turn, Cardilac has a +5 bonus to AC, including against the triggering attack, and takes no damage from Magic Missile.

Description

Cardilac Virimsal, is the Simulacrum of a young Shrillem Virimsal, dubbed with a different name and sent off to collect as much information of the world as possible, after years and expending most of his spell slots, Cardilac uses the hand-full of magic items Shrillem gave him to get by. Avoiding conflict if at all possible but trying to end things as quick as possible when unavoidable. Virimsal tends to leave books in places he has stayed, as a simulacrum he cannot gain new knowledge and power, so once he fills a book with information he will tend to forget about it and leave it. Finding a new book as soon as possible and continuing the cycle.

Monster Tags: constructelfhumanoid

Habitat: Urban

MrRedWhale

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