Medium Humanoid, Typically Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 9
Languages Clown
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Death Burst. When the Coulrophobite dies, it explodes in a burst of confetti. Each creature within 10 ft. of it must make a DC 14 Dexterity saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.

Honk the Nose. When the Coulrophobite is hit by a critical attack, roll 1d6. On a roll of a 6, the Coulrophobite immediately dies.

Mimicry. The Coulrophobite can mimic sounds it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Pack Tactics. The Coulrophobite has advantage on an attack roll against a creature if at least one of the Coulrophobite's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the Coulrophobite takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The Coulrophobite makes two carnival of pain attacks.

Carnival of Pain. Roll 1d6. The Coulrophobite performs the attack matching the number.

  1. Bouquet of Flowers: The Coulrophobite sprays 1 target within 10ft with harmless seltzer water.
  2. Balloon Dogs: The Coulrophobite summons 2 Inflate-a-Dogs in an empty space within 20ft.
  3. Wallop: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.
  4. Acidic Pie: +5 to hit, range 20/40 ft., one target. Hit: 7 (1d10 + 2) acid damage.
  5. Grabby Hand: +5 to hit, reach 10ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is now grappled.

  6. Cotton Candy Web: The Coulrophobite fills a 10ft cube within 40ft with a sticky pink webbing. The targeted area becomes difficult terrain. Any creature that starts its turn in this webbing takes 1d6 necrotic damage and must make a DC 14 DEX saving throw or become restrained. A creature may use its action to make a DC 14 Strength check to break free from the webbing.

Description

Inspired by clowns from the 1988 film, Killer Klowns From Outer Space.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

The_Best_Disguise

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