Huge Swarm of Small humanoids, Lawful Evil
Armor Class 12
Hit Points 45 (18d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Multiple Creatures. The Batch of Kobolds consists of multiple Kobolds. The Batch of Kobolds has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, paralyzed, petrified, poisoned, stunned, and knocked prone or unconscious. It also has advantage on perception/passive perception checks (this bonus is already included in its passive perception score), and disadvantage on stealth checks.

Pack Tactics. The Batch of Kobolds have advantage on attacks rolls.

Pass Through. The Batch of Kobolds can fit into spaces as narrow as 5 feet, It changes its shape to accommodate for this change. The Batch of Kobolds can also pass through, and/or end its turn in, other creatures spaces. Other creatures can also move though, and/or end their turn in, the Batch of Kobolds' space as if it were difficult terrain. For every 5 feet that a creature chooses to move through the Batch of Kobolds space, the Batch of Kobolds can deal 1d6 piercing damage to that creature, unless that creature took the Disengage action, or that creature can't be attacked with opportunity attacks.

Strength In Numbers. The Batch of Kobolds makes a number of attacks and deals damage based on its size.

While the Batch of Kobolds' size is huge, when it attacks, it makes 3 attacks, and deals 3d4 damage on a hit.

When the Batch of Kobolds is reduced to half (22) of its hit point maximum, its size becomes large. While the Batch of Kobolds' size is large, when it attacks, it makes 2 attacks and deals 2d4 damage on a hit.

Sunlight Sensitivity. While in sunlight, the Batch of Kobolds have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Batch of Koblds makes 3 attacks while its size is huge, and 2 attacks while its size is large.

Daggers (Huge). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 2) piercing damage.

Daggers (Large). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.

Slings (Huge). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 8 (3d4 + 2) bludgeoning damage.

Slings (Large). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Strength In Numbers Feature. The Batch of Kobolds consists of 5-9 (it starts with 9) Kobolds while its size is huge, and 2-4 Kobolds when its size is large.

"Creature swarms like this are intended for players of tier 2 or higher. It's so players can get the epic feeling of fighting hordes of minions, without breaking the action economy, and driving their DM insane with too much book keeping." - MrDreadnaugt

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2019 9:25:56 AM
29
9
1.0
Coming Soon

Monster Tags: Koboldhumanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

MrDreadnaugt

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