Gargantuan swarm of Small humanoids, Lawful Evil
Armor Class 12
Hit Points 125 (50d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Multiple Creatures. The Horde of Kobolds consists of multiple Kobolds. The Horde of Kobolds has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, paralyzed, petrified, poisoned, stunned, and knocked prone or unconscious. It also has advantage on perception/passive perception checks (this bonus is already included in its passive perception score), and disadvantage on stealth checks.

Pack Tactics. The Horde of Kobolds have advantage on attacks rolls.

Pass Through. The Horde of Kobolds can fit into spaces as narrow as 5 feet, It changes its shape to accommodate for this change. The Horde of Kobolds can also pass through, and/or end its turn in, other creatures spaces. Other creatures can also move though, and/or end their turn in, the Horde of Kobolds' space as if it were difficult terrain. For every 5 feet that a creature chooses to move through the Horde of Kobolds space, the Horde of Kobolds can deal 1d6 piercing damage to that creature, unless that creature took the Disengage action, or that creature can't be attacked with opportunity attacks.

Strength In Numbers. The Horde of Kobolds makes a number of attacks and deals damage based on its size.

While the Horde of Kobolds' size is gargantuan, when it attacks, it makes 5 attacks, and deals 5d4 damage on a hit.

When the Horde of Kobolds is reduced to half (62) of its hit point maximum, its size becomes huge. While the Horde of Kobolds' size is huge, when it attacks, it makes 3 attacks and deals 3d4 damage on a hit.

When the Horde of Kobolds is reduced to a quarter (31) of its hit point maximum, its size becomes large. While the Horde of Kobolds' size is large, when it attacks, it makes 2 attacks and deals 2d4 damage on a hit.

Sunlight Sensitivity. While in sunlight, the Horde of Kobolds have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Horde of Koblds makes 5 attacks when its size is gargantuan, 3 attacks while its size is huge, and 2 attacks while its size is large.

Daggers (Gargantuan). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (5d4 + 2) piercing damage.

Daggers (Huge). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 2) piercing damage.

Daggers (Large). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.

Slings (Gargantuan). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 12 (5d4 + 2) bludgeoning damage.

Slings (Huge). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 8 (3d4 + 2) bludgeoning damage.

Slings (Large). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Strength In Numbers Feature. The Horde of Kobolds consists of 10-25 (it starts with 25) Kobolds when its size is gargantuan, 5-9  Kobolds while its size is huge, and 2-4 Kobolds when its size is large.

When the Batch of Kobolds is gargantuan, it takes up a 5x5 square on the battlefield.

"Creature swarms like this are intended for players of tier 2 or higher. It's so players can get the epic feeling of fighting hordes of minions, without breaking the action economy, and driving their DM insane with too much book keeping." MrDreadnaugt

Previous Versions

Name Date Modified Views Adds Version Actions
3/21/2019 9:36:12 AM
7
8
1.0
Coming Soon

Monster Tags: Koboldhumanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

MrDreadnaugt

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