Small Swarm of Medium beasts, Any Alignment
Armor Class 7 Natural Armor
Hit Points 10 (2d6 + 1)
Speed 25 ft., The Beer Minion can hover up to 10ft in the air. It cannot go any higher than that , Walk 5 ft.
STR
7 (-2)
DEX
13 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws DEX +3, CON +3
Skills Stealth +2
Damage Resistances Acid
Condition Immunities Blinded, Deafened
Senses Unknown The Beer Minion could possess any of these senses- Beer Minions are usually wildly different to each other. (Suggestion: Blindsight or Truesight), Passive Perception 8
Languages All The Beer Minion can also speak a language specific to its kind- Beerish Beerish, Infernal, common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Acid Resist

The Beer Minion is resistant to acid damage. If hit by an acid attack, roll a d20. If the roll is 20, the Beer Minion reflects the acid back at the person who tried to hit it. If the roll is a 1, the Beer Minion takes double damage.

Echolocation

The Beer Minion is blind; however, it can use echolocation to seek out its enemies. All disadvantages or attacks relating to sight do nothing; if other creatures are disadvantaged in an area where they can't see, the Beer Minion has advantage on all attack rolls and ability check. The Beer Minion has disadvantage on perception, investigation and Sleight of Hand checks.

Actions

Shards of glass

 Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) [piercing] damage. 

Beer Acid

 Ranged Weapon Attack: +2 to hit, range 10/6 ft., 1 target. Hit: (2d4 + 3) [acid] damage.

Bonus Actions

The Beer Minion has an opportunity for a bonus action if it has a version of alcohol touch it. Roll a d4. If it is an even number, the Beer Minion receives a bonus action. If it is an odd number, the Beer Minion regains 1d4-1 hit points.

Spear of Beer (Bonus Action)

The Beer Minion launches a spear of acidic beer at a single target. Hit: (1d12-1) [acid] damage.

Reactions

Shatter (Reaction)

The Beer Minion shatters its handle and embeds the shards of glass into the attacker. Hit: (1d6+1) [piercing] damage

This attack may only be used 3 times.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

No one really knows how Beer Minions were created; perhaps it was an enchanter? Perhaps it was infected by something in the beer? However they were created, this monster looks like a harmless cup of foaming beer (however, all beer minions have something just a little off about them; like a chipped rim, or the beer is green) but when they wish to, they can be deadly towards common people.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Warlock43N

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